I only add roads in South Africa. And things are steadily improving.
When I check the few approved roads, they seem to be ones that connects two existing road segments.
It’s an encouraging sign; things are improving.
Last 30 days stats show
@MortenCopenhagen ; 8.8 km in South Africa,
@doni_hariadi ;0.3 km in India, 1 km in Myanmar,
@Roman_Ahmmed ;1.3 km in Tanzania,
@PrasadVR ; 1.6 km in Myanmar,
I still have pending roads in South Africa @MortenCopenhagen, but they were drawn during the period of no approvals. I rotate through all 10 countries, and I’m due to do SA tonight, so we’ll see if those get approved ahead of the countries I did on the previous three days of the TORM campaign.
Do these few approvals all relate to September 30th drawings @PrasadVR? I intended to start my October campaign by drawing on the last night of September, but I got too busy with other end of month charting. Therefore, I lost the opportunity to benefit from that single day the system appeared to work correctly.
I see more approvals trickling in as days go by. So I don’t think it was just a single day some approvals were made.
Hi @tony_b , @MortenCopenhagen
Most senior roaders just love mapping roads, approved or not. But regular approvals really motivate new contributors during this TORM 2026 campaign. Fingers crossed!
Very true @PrasadVR, and I am one of them. I’ve been consistently doing both types of road drawing for several years now.
So true, @tony_b! Your consistent mapping is amazing; it keeps our community inspired.
Thanks for sharing, @MortenCopenhagen ! Glad approvals are coming in. It really motivates the TORM team.
Great to see your steady progress in South Africa, @MortenCopenhagen! It is really motivating. I also started drawing roads there yesterday and am waiting for the updates to show up.
You lucky !!
I’m starting to think someone (guess who) completely forgot Italy or Europe even exists.
Back in the day with road edits, some countries enjoyed an incredible 70% approval rate, while we (Italy or Europe) were permanently stuck at 5–10% (on a very very good day !).
And now the curse hits Roadmapper too…
Pack my bags, I’m moving to your country! ![]()
Meanwhile, my current situation: Not a single approval since August 16th. Total ghost town!
(Not mentioning the disaster for roads approval in Google Maps. )
Enjoy TORM26!
@PrasadVR @Kumaarsantosh @doni_hariadi @MortenCopenhagen @Roman_Ahmmed @TitikMariati @khmansour1 @Designer_Biswajit
Ciao @MarcoDavoli I’m working in South Africa now with @MortenCopenhagen. You’re most welcome to join us here! ![]()
It’s truly wonderful news in this drought situation. Thanks for sharing @doni_hariadi; such updates inspire the TORM team.
I submitted several road applications to Google Maps last month, and several have already been approved.
Just wait, maybe they’ll all be approved ![]()
I came into the TORM 2026 campaign with only 13 pending Road Mapper roads. That might explain my higher and faster approvals. But I’m just guessing here.
@PrasadVR and @MarcoDavoli
I’m constantly on the look out for clues that might explain our Road Mapper edit status.
I scrolled back in my edit list and found the following:
All my 13 August edits in Pakistan are all still pending.
Maybe choosing South Africa was a good idea, as it was a new challenge country.
Between my approved early October edits in South Africa, I noticed one that got rejected.
This is the one:
As it is empty, I removed what someone else drew here. These are just faint tire marks and not a real road, in my opinion. Would you agree? And do you ever remove what others drew?
I’ll join you
I agree with you. Looking at the satellite view, those look like faint tire tracks, not a real road.
I usually don’t delete segments like this when I come across them. Once a road is approved, the white line covers the area. It is hard to see what is underneath, so confirming whether to remove it is difficult. Besides, in my experience, edits on already approved roads are rarely accepted anyway.
Thanks for sharing this example. It helps us see how edits are handled.